GeometryRayCastSettings#

class ansys.mechanical.stubs.v241.Ansys.Mechanical.Selection.GeometryRayCastSettings#

Bases: object

GeometryRayCastSettings class.

Overview#

HitFaces

Specifies whether ray casting should hit faces.

HitEdges

Specifies whether ray casting should hit edges.

HitVertices

Specifies whether ray casting should hit vertices.

HitBodies

Specifies whether ray casting should hit bodies.

MaxHits

Specifies maximum number of ray casting hits.

CastRadius

Optional; specifies maximum radial distance from BoundVector.

CastLength

Optional; specifies maximum axial distance from BoundVector origin.

Property detail#

property GeometryRayCastSettings.HitFaces: System.Boolean | None

Specifies whether ray casting should hit faces. Defaults to true.

property GeometryRayCastSettings.HitEdges: System.Boolean | None

Specifies whether ray casting should hit edges. Defaults to false.

property GeometryRayCastSettings.HitVertices: System.Boolean | None

Specifies whether ray casting should hit vertices. Defaults to false.

property GeometryRayCastSettings.HitBodies: System.Boolean | None

Specifies whether ray casting should hit bodies. Defaults to false.

property GeometryRayCastSettings.MaxHits: System.UInt32 | None

Specifies maximum number of ray casting hits. Defaults to 1000.

property GeometryRayCastSettings.CastRadius: Ansys.Core.Units.Quantity | None

Optional; specifies maximum radial distance from BoundVector.

property GeometryRayCastSettings.CastLength: Ansys.Core.Units.Quantity | None

Optional; specifies maximum axial distance from BoundVector origin. Defaults to maximum needed length.