GeometryRayCastSettings#
Overview#
Optional; specifies maximum axial distance from BoundVector origin.  | 
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Optional; specifies maximum radial distance from BoundVector.  | 
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Specifies whether ray casting should hit bodies.  | 
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Specifies whether ray casting should hit edges.  | 
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Specifies whether ray casting should hit faces.  | 
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Specifies whether ray casting should hit vertices.  | 
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Specifies maximum number of ray casting hits.  | 
Property detail#
- property GeometryRayCastSettings.CastLength: Ansys.Core.Units.Quantity | None#
 Optional; specifies maximum axial distance from BoundVector origin. Defaults to maximum needed length.
- property GeometryRayCastSettings.CastRadius: Ansys.Core.Units.Quantity | None#
 Optional; specifies maximum radial distance from BoundVector.
- property GeometryRayCastSettings.HitBodies: bool | None#
 Specifies whether ray casting should hit bodies. Defaults to false.
- property GeometryRayCastSettings.HitEdges: bool | None#
 Specifies whether ray casting should hit edges. Defaults to false.
- property GeometryRayCastSettings.HitFaces: bool | None#
 Specifies whether ray casting should hit faces. Defaults to true.