GeometryRayCastSettings
#
- class ansys.mechanical.stubs.v241.Ansys.Mechanical.Selection.GeometryRayCastSettings#
Bases:
object
GeometryRayCastSettings class.
Overview#
|
Specifies whether ray casting should hit faces. |
|
Specifies whether ray casting should hit edges. |
|
Specifies whether ray casting should hit vertices. |
|
Specifies whether ray casting should hit bodies. |
|
Specifies maximum number of ray casting hits. |
|
Optional; specifies maximum radial distance from BoundVector. |
|
Optional; specifies maximum axial distance from BoundVector origin. |
Property detail#
- property GeometryRayCastSettings.HitFaces: System.Boolean | None
Specifies whether ray casting should hit faces. Defaults to true.
- property GeometryRayCastSettings.HitEdges: System.Boolean | None
Specifies whether ray casting should hit edges. Defaults to false.
- property GeometryRayCastSettings.HitVertices: System.Boolean | None
Specifies whether ray casting should hit vertices. Defaults to false.
- property GeometryRayCastSettings.HitBodies: System.Boolean | None
Specifies whether ray casting should hit bodies. Defaults to false.
- property GeometryRayCastSettings.MaxHits: System.UInt32 | None
Specifies maximum number of ray casting hits. Defaults to 1000.
- property GeometryRayCastSettings.CastRadius: Ansys.Core.Units.Quantity | None
Optional; specifies maximum radial distance from BoundVector.
- property GeometryRayCastSettings.CastLength: Ansys.Core.Units.Quantity | None
Optional; specifies maximum axial distance from BoundVector origin. Defaults to maximum needed length.